- #MICROSOFT XBOX 360 S UPDATE#
- #MICROSOFT XBOX 360 S FULL#
- #MICROSOFT XBOX 360 S PC#
- #MICROSOFT XBOX 360 S SERIES#
This is where FPS Boost enters the picture - when played on Xbox Series X or Xbox Series S, the frame-rate cap is eliminated allowing the game to reach 60 frames per second.
#MICROSOFT XBOX 360 S UPDATE#
Sonic Generations previously received a resolution boost update bringing it up to near 4K, basically around 3520x2160 versus the 880x720-ish of the original but it was still limited to 30 frames per second.
#MICROSOFT XBOX 360 S PC#
A PC version exists but I've found it has become increasingly finicky when you desire a quick play session. In fact, during certain sections, the frame-rate plummets to near unplayable levels. The problem is, in its original console form, Sonic Generations was limited to just 30 frames per second and even that was not a guaranteed target. It's an explosion of colour and style that manages to hold up brilliantly to this day. It's this combination of high-speed movement, multiple paths that feel satisfying to nail and the perfect blend of beautiful visuals and excellent music. The boost style of gameplay retains the upper, middle, and lower tier design Sonic specialises in, really testing your reaction time. I love Generations: while it may not reach the heights of the 2D originals, I feel this represents the best example of three-dimensional Sonic gameplay to date. I wanted to start by looking at both Sonic Generations (which now possesses both resolution and frame-rate upgrades) and Sonic Unleashed (60fps only). However, FPS Boost goes one step further, reminding us that 60fps used to be the norm, not the exception. Standard back-compat on Xbox Series consoles effectively solves their original performance issues - they hit their (mostly) 30fps frame-rate caps. In looking at these newly enhanced FPS Boost releases, I also decided to go back and revisit their showings on Xbox 360 too - because Series consoles aren't just delivering a doubling of performance, but often much, much more.
In doing so, it reminded me of something I hadn't thought deeply about for some time - the fact that the PlayStation 3/Xbox 360 era actually delivered what must surely be the biggest gen-on-gen downgrade in overall game performance. Spurred on by the addition of FPS Boost to one of my favourite Sonic games, I decided to take a look at some of these improved experiences, gaining further appreciation for some classic titles. Not only that, it also doubled the frame-rate on select Xbox 360 titles that had already received enhanced 4K support for Xbox One X.
#MICROSOFT XBOX 360 S FULL#
For more on the Xbox Series S, read on about how game sizes will be smaller on the Series S, 8 new details we learned about the smaller next-gen console, and its full specs.As part of its 20th anniversary celebrations, Microsoft didn't just add to its backwards compatibility library, it also added FPS Boost to Xbox 360 games for the first time. It'll basically be select games that run at a doubled frame-rate on the Series S." The Xbox Series S and the Xbox Series X will both be released on November 10, 2020, and will cost $299 and $499, respectively. We're working with game developers and publishers to update. And so, those sorts of fixes are typically very, very easy for developers to go fix. We had one triple-A title where doubling the frame-rate really worked perfectly, except that the crowd animation was twice as fast as normal. "Even when it's not that easy, the fixes are still pretty minor. "There's no real perf tuning necessary when you do this, and so often it's just as easy as changing three lines of code, and then the game works." Goossen adds. And in fact, the Series S GPU runs the Xbox One S games with better performance than the Xbox One X."Īnother exciting aspect is how relatively simple it seems to enhance previous games to take advantage of the power of these next-gen systems. And in terms of the performance, the Series S provides well over double the effective CPU and GPU performance over the Xbox One, making it pretty straightforward for the games to do this. When games are updated, existing games can query to determine whether they're running on the new console. "We made it easy for existing Xbox One S games to be updated to run with double the frame-rate when played on Series S as well. "We designed the Series S to enhance the Xbox One S games in a way that the Xbox One X can't do," system architect Andrew Goossen tells Eurogamer. Furthermore, CPU-limited titles should also "deliver more stable performance at target frame-rates." Speaking of frame-rates, Xbox One titles will be able to run at double the frame-rate on both the Xbox Series S and Xbox Series X. Games will also load much faster with the new solid state storage, and Auto HDR will also be present and will make games look better than their Xbox One S counterparts.